I've spent a few moments creating a little test bed for trying out fx/explosions/shrapnel. In the test bed, at the click of a button, I can drop bombs which fall to the ground, triggering a frame-by-frame animation for an explosion.
I wanted to avoid using alpha'd particle systems for the explosion and opted for a hand drawn animation style. It's more time consuming to create like this, but the results will be in keeping with the art style of the finished game.
Once I'm happy with a basic ground explosion, I'll create a placeholder object and blow the crap out of it.
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