A video showing a very basic flight model, explosions FX and parallax scrolling. I intend to go OTT with the particle effect. Lots of debris everywhere.
Thanks. The particle system is fairly straight forward. It's a simple case of defining a lifespan for each particle and doing things like moving, rotating, scaling, fading over that lifespan.
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That's a really impressive particle system you have there. I have no idea how I'd implement that in GameMaker. Is it mostly scaling sprites?
Thanks. The particle system is fairly straight forward. It's a simple case of defining a lifespan for each particle and doing things like moving, rotating, scaling, fading over that lifespan.
I'll blog it in detail on here at some point.
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